Archive | Gaming

Gaming during DCWEEK

So, you think you’ve got game?  At DCWEEK we know we do!  Come learn, explore, and have fun while you get your  Game on during DCWEEK.

Gaming Highlights include:

Panel: Mobile Gaming Domination -Thursday November 10, 2011 4:00pm – 5:00pm

This exciting panel at the DCWEEK conference will focus on the future of mobile games.  From Tetris to Angry Birds, mobile games are the most popular apps used by smartphone owners today. How are mobile games effecting game design in general and the industry – and what does the evolution of mobile gaming look like?

Speakers: Greg Trefry and Limor Schafman.

Greg Trefry has wide array of experience designing games. He has designed everything from web-based MMOs to hit casual games to alternate reality games. Prior to starting Gigantic Mechanic, Greg was the Creative Director at Gamestar Mechanic, a web-based massively multiplayer game for tweens.  Before that he was a Senior Game Designer at Gamelab where he created and led design on the hit franchise Jojo’s Fashion Show. Greg doesn’t limit his design interests to video games. Greg created and served as director of the Come Out & Play Festival, a three day festival of street games that brings designers and players from around the world to New York City every summer. He co-designed the Webby-nominated Case of the Coveted Bottle ARG. Before working in games Greg was a Vice-President at LPC/Reuters where he managed a suite of financial information web products.

Limor Schafman is founder and chief instigator of the Games Gateway Serious Games Meetup (Washington DC), co-founder of the DC big games festival-DCGam.es, co-founder, past president and Chair Emeritus of the IPv6 Forum for Israel, past president of the World Future Society D.C. Chapter, and a former active leader in the P2P organization – DCIA, and the Northern Virginia Technology Council International Committee. Limor is a technology talk show host and producer. Most recently she can be seen on Accenture’s NAB Live! 2011 show.

DCWEEK Project: Street Games Fest: An indoor/outdoor game play program focused on immersing players in a game experience that moves people beyond the digital screen, to getting out and experiencing gameplay in and around city. From completely analogue to fully digital and anywhere in between, this day of play is about getting people to interact with one another, their environment and the story you tell.

DCWEEK Project: Play It Forward: A playful motion sensing sculpture that donates to charity based on your movements created specifically for the DCWEEK closing party.



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